WoW:3.3.5a: Difference between revisions
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| [[Lua|Lua]] || 5.1.1 || Roberto Ierusalimschy with various modifications by [[Blizzard Entertainment|Blizzard]] || Embedded script/programming language || None | | [[Lua|Lua]] || 5.1.1 || Roberto Ierusalimschy with various modifications by [[Blizzard Entertainment|Blizzard]] || Embedded script/programming language || None | ||
| FreeType || ? || The FreeType Project || Font rasterization library || None | |||
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Revision as of 08:16, 5 April 2026
Reverse engineering
Many attempts have been made throughout history to study the internals of this client.
To consolidate and refine our collective understanding, a single reverse engineering repository called binana was invented.
Compiler
For Windows, the client was known to be compiled using the Microsoft Visual C++ Compiler (VS2005, build 50727).
For the Mac OS X port, the XCode version of GCC was used.
Libraries
The WoW client was known to have the following libraries:
- fmod - For in-game audio playback
- lua - Used extensively for Glue and FrameScript. Much of the client runs through this Lua interface.
- libexpat - Used to parse XML, commonly used in GlueXML and FrameXML
| Library | Version | Author | Description | Depends on | |||||
|---|---|---|---|---|---|---|---|---|---|
| BlizzardCore | ? | Blizzard | None | ||||||
| Storm | ? | Blizzard | BlizzardCore | ||||||
| Tempest | ? | Blizzard | 3D arithmetic classes and routines | Storm | |||||
| FMOD | ? | Firelight Technologies | 3D sound effects library | None | |||||
| Lua | 5.1.1 | Roberto Ierusalimschy with various modifications by Blizzard | Embedded script/programming language | None | FreeType | ? | The FreeType Project | Font rasterization library | None |
Software that supports 3.3.5a
3.3.5a benefits from a significant buy-in from the community of developers, making it the de facto standard version of WoW.