Lua: Difference between revisions
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|type = Library | |type = Library | ||
|authors = Roberto Ierusalimschy | |authors = Roberto Ierusalimschy | ||
|license = | |license = [MIT https://www.lua.org/license.html] | ||
|language = ANSI C | |language = ANSI C | ||
}} | }} | ||
Revision as of 00:40, 25 March 2026
Lua (/ˈluːə/ LOO-ə; from Portuguese: lua [ˈlu(w)ɐ] meaning moon) is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications.[ Lua is cross-platform software, since the interpreter of compiled bytecode is written in ANSI C,and Lua has a relatively simple C application programming interface (API) to embed it into applications.
Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility and ease-of-use in development.