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WoW:3.3.5a: Difference between revisions

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=== Compiler ===
=== Compiler ===


For Windows, the client was known to be compiled using the Microsoft Visual C++ Compiler {{Which version?}}
For Windows, the client was known to be compiled using the Microsoft Visual C++ Compiler (VS2005, build 50727).


For the [[WoW:Mac OS X port|Mac OS X port]], the XCode version of GCC was used.
For the [[WoW:Mac OS X port|Mac OS X port]], the XCode version of GCC was used.
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! Library !! Version !! Author !! Description !! Depends on
! Library !! Version !! Author !! Description !! Depends on
|-
|-
| [[Blizzard Entertainment:BlizzardCore|BlizzardCore]] || ? || [[Blizzard Entertainment]] || || None
| [[Blizzard Entertainment:BlizzardCore|BlizzardCore]] || ? || [[Blizzard Entertainment|Blizzard]] || || None
|-
|-
| [[Blizzard Entertainment:Storm|Storm]] || ? || [[Blizzard Entertainment]] || || [[Blizzard Entertainment:BlizzardCore|BlizzardCore]]
| [[Blizzard Entertainment:Storm|Storm]] || ? || [[Blizzard Entertainment|Blizzard]] || || [[Blizzard Entertainment:BlizzardCore|BlizzardCore]]
|-
|-
| [[Blizzard Entertainment:Tempest|Tempest]] || ? || [[Blizzard Entertainment]] || 3D arithmetic classes and routines || [[Blizzard Entertainment:Storm|Storm]]
| [[Blizzard Entertainment:Tempest|Tempest]] || ? || [[Blizzard Entertainment|Blizzard]] || 3D arithmetic classes and routines || [[Blizzard Entertainment:Storm|Storm]]
|-
|-
| [[Firelight Technologies:FMOD|FMOD]] || ? || [[Firelight Technologies]] || 3D sound effects library || None
| [[Firelight Technologies:FMOD|FMOD]] || ? || [[Firelight Technologies]] || 3D sound effects library || None
|-
| [[Lua|Lua]] || 5.1.1 || Roberto Ierusalimschy with various modifications by [[Blizzard Entertainment|Blizzard]] || Embedded script/programming language || None
|-
| FreeType || ? || The FreeType Project || Font rasterization library || None
|}
|}



Latest revision as of 08:17, 5 April 2026

Reverse engineering

Many attempts have been made throughout history to study the internals of this client.

To consolidate and refine our collective understanding, a single reverse engineering repository called binana was invented.

Compiler

For Windows, the client was known to be compiled using the Microsoft Visual C++ Compiler (VS2005, build 50727).

For the Mac OS X port, the XCode version of GCC was used.

Libraries

The WoW client was known to have the following libraries:

  • fmod - For in-game audio playback
  • lua - Used extensively for Glue and FrameScript. Much of the client runs through this Lua interface.
  • libexpat - Used to parse XML, commonly used in GlueXML and FrameXML
Libraries
Library Version Author Description Depends on
BlizzardCore ? Blizzard None
Storm ? Blizzard BlizzardCore
Tempest ? Blizzard 3D arithmetic classes and routines Storm
FMOD ? Firelight Technologies 3D sound effects library None
Lua 5.1.1 Roberto Ierusalimschy with various modifications by Blizzard Embedded script/programming language None
FreeType ? The FreeType Project Font rasterization library None

Software that supports 3.3.5a

3.3.5a benefits from a significant buy-in from the community of developers, making it the de facto standard version of WoW.